SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Actions in Combat |
|
Standard Action |
Attack of Opportunity1 |
Attack (melee) |
No |
Attack (ranged) |
Yes |
Attack (unarmed) |
Yes |
Activate a magic item other than a potion or oil |
No |
Aid another |
Maybe2 |
Bull rush |
Yes |
Cast a spell (1 standard action casting time) |
Yes |
Concentrate to maintain an active spell |
No |
Dismiss a spell |
No |
Draw a hidden weapon (see Sleight of Hand skill) |
No |
Drink a potion or apply an oil |
Yes |
Escape a grapple |
No |
Feint |
No |
Light a torch with a tindertwig |
Yes |
Lower spell resistance |
No |
Make a dying friend stable (see Heal skill) |
Yes |
Overrun |
No |
Read a scroll |
Yes |
Ready (triggers a standard action) |
No |
Sunder a weapon (attack) |
Yes |
Sunder an object (attack) |
Maybe3 |
Total defense |
No |
Turn or rebuke undead |
No |
Use extraordinary ability |
No |
Use skill that takes 1 action |
Usually |
Use spell-like ability |
Yes |
Use supernatural ability |
No |
Move Action |
Attack of Opportunity1 |
Move |
Yes |
Control a frightened mount |
Yes |
Direct or redirect an active spell |
No |
Draw a weapon4 |
No |
Load a hand crossbow or light crossbow |
Yes |
Open or close a door |
No |
Mount a horse or dismount |
No |
Move a heavy object |
Yes |
Pick up an item |
Yes |
Sheathe a weapon |
Yes |
Stand up from prone |
Yes |
Ready or loose a shield4 |
No |
Retrieve a stored item |
Yes |
Full-Round Action |
Attack of Opportunity1 |
Full attack |
No |
Charge5 |
No |
Deliver coup de grace |
Yes |
Escape from a net |
Yes |
Extinguish flames |
No |
Light a torch |
Yes |
Load a heavy or repeating crossbow |
Yes |
Lock or unlock weapon in locked gauntlet |
Yes |
Prepare to throw splash weapon |
Yes |
Run |
Yes |
Use skill that takes 1 round |
Usually |
Use touch spell on up to six friends |
Yes |
Withdraw5 |
No |
Free Action |
Attack of Opportunity1 |
Cast a quickened spell |
No |
Cease concentration on a spell |
No |
Drop an item |
No |
Drop to the floor |
No |
Prepare spell components to cast a spell6 |
No |
Speak |
No |
No Action |
Attack of Opportunity1 |
Delay |
No |
5-foot step |
No |
Action Type Varies |
|
Disarm7 |
Yes |
Grapple7 |
Yes |
Trip an opponent7 |
Yes |
Use feat8 |
Varies |
1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. |
|
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. |
|
3 If the object is being held, carried, or worn by a creature, yes. If not, no. |
|
4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. |
|
5 May be taken as a standard action if you are limited to taking only a single action in a round. |
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6 Unless the component is an extremely large or awkward item. |
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7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. |
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8 The description of a feat defines its effect. |