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SYSTEM REFERENCE DOCUMENT 3.5

 
Armor Class Modifiers Table

Table: Armor Class Modifiers

 

 

Defender is . . .

Melee

Ranged

Behind cover

+4

+4

Blinded

–21

–21

Concealed or invisible

— See Concealment —

Cowering

–21

–21

Entangled

+02

+02

Flat-footed (such as surprised, balancing, climbing)

+01

+01

Grappling (but attacker is not)

+01

+01, 3

Helpless (such as paralyzed, sleeping, or bound)

–44

+04

Kneeling or sitting

–2

+2

Pinned

–44

+04

Prone

–4

+4

Squeezing through a space

–4

–4

Stunned

–21

–21

1 The defender loses any Dexterity bonus to AC.

2 An entangled character takes a –4 penalty to Dexterity.

3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.

4 Treat the defender’s Dexterity as 0 (–5 modifier). Rogues can sneak attack helpless or pinned defenders.

 

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