SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Armor Class Modifiers |
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Defender is . . . |
Melee |
Ranged |
Behind cover |
+4 |
+4 |
Blinded |
–21 |
–21 |
Concealed or invisible |
— See Concealment — |
|
Cowering |
–21 |
–21 |
Entangled |
+02 |
+02 |
Flat-footed (such as surprised, balancing, climbing) |
+01 |
+01 |
Grappling (but attacker is not) |
+01 |
+01, 3 |
Helpless (such as paralyzed, sleeping, or bound) |
–44 |
+04 |
Kneeling or sitting |
–2 |
+2 |
Pinned |
–44 |
+04 |
Prone |
–4 |
+4 |
Squeezing through a space |
–4 |
–4 |
Stunned |
–21 |
–21 |
1 The defender loses any Dexterity bonus to AC. |
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2 An entangled character takes a –4 penalty to Dexterity. |
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3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC. |
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4 Treat the defender’s Dexterity as 0 (–5 modifier). Rogues can sneak attack helpless or pinned defenders. |