SYSTEM REFERENCE DOCUMENT 3.5
SRD - Special Abilities, Effects and Conditions
Special Abilities and Effects
Ability Damage
Ability Drain
Ability Score Loss (Su)
Acid Effects
Alternate Form (Su)
Antimagic
Blindsense (Ex)
Blindsight (Ex)
Breath Weapon (Su)
Change Shape (Su)
Cold Dangers
Charm And Compulsion
Cold Immunity
Constrict (Ex)
Damage Reduction (Ex or Su)
Darkness
Darkvision (Ex)
Death Attacks
Disease
Energy Drain (Su)
Etherealness
Evasion And Improved Evasion (Ex)
Extraordinary Abilities
Falling
Falling Objects
Fast Healing (Ex)
Fear (Su or Sp)
Fire, Catching On
Fire Immunity
Flight (Ex or Su)
Frightful Presence (Ex)
Gaseous Form
Gaze (Su)
Heat Dangers
Improved Grab (Ex)
Incorporeality
Invisibility
Lava Effects
Level Loss
Low-light Vision (Ex)
Manufactured Weapons
Movement Modes
Natural Weapons
Negative Levels
Nonabilities
Paralysis (Ex or Su)
Poison (Ex)
Polymorph
Pounce (Ex)
Powerful Charge (Ex)
Psionics (Sp)
Rake (Ex)
Ray (Su or Sp)
Regeneration (Ex)
Resistance To Energy (Ex)
Scent (Ex)
Smoke Effects
Sonic Attacks (Su)
Special Abilities
Spell Immunity (Ex)
Spell-Like Abilities
Spell Resistance (Ex)
Spells
Suffocation
Summon (Sp)
Supernatural Abilities
Swallow Whole (Ex)
Telepathy (Su)
Trample (Ex)
Treasure
Tremorsense (Ex)
Turn Resistance (Ex)
Vulnerability To Energy
Water Dangers
Conditions
Ability Damaged
Ability Drained
Blinded
Blown Away
Checked
Confused
Cowering
Dazed
Dazzled
Dead
Deafened
Disabled
Dying
Energy Drained
Entangled
Exhausted
Fascinated
Fatigued
Flat-footed
Frightened
Grappling
Helpless
Incorporeal
Invisible
Knocked Down
Nauseated
Panicked
Paralyzed
Petrified
Pinned
Prone
Shaken
Sickened
Stable
Staggered
Stunned
Turned
Unconscious
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