SYSTEM REFERENCE DOCUMENT 3.5 |
Banestrike
Prerequisite: Base attack bonus +20.
Benefit: Any weapon the deity weilds gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against the designated foe. The bonus and extra damage stack with any other properties the weapon has.
Notes: The deity selects one kind of enemy from the list below.
Aberrations |
Oozes |
Animals |
Outsiders, chaotic |
Beasts |
Outsiders, evil |
Constructs |
Outsiders, good |
Dragons |
Outsiders, lawful |
Elementals |
Plants |
Fey |
Undead |
Giants |
Vermin |
Monstrous humanoids |
Humanoids (choose one subtype) |
The ability functions only when the deity personally attacks with a melee weapon or ranged weapon. The deity can apply the Banestrike ability to any weapon or natural weapon, but not to a spell, spell-like ability, supernatural ability, or divine ability.
A deity can have this ability multiple times, choosing a different kind of foe each time. The deity can imbue only one bane special ability to a weapon at a time and can change among them once a round as a free action.
Suggested Portfolio Elements: Death, justice, vengeance, war.