SYSTEM REFERENCE DOCUMENT 3.5 |
|
Behemoth Eagle |
Behemoth Gorilla |
|
Colossal Outsider (Extraplanar) |
Huge Outsider (Extraplanar) |
Hit Dice: |
21d8+126 (220 hp) |
21d8+252 (366 hp) |
Initiative: |
+20 (+12 Dex, +8 Superior Initiative) |
+12 (+8 Dex, +4 Improved Initiative) |
Speed: |
20 ft., fly 160 ft. (poor) |
60 ft., climb 30 ft. |
AC: |
24 (+12 Dex, –8 size, +10 natural) |
38 (+8 Dex, –2 size, +22 natural) |
Base Attack/Grapple: |
+21/+44 |
+21/+39 |
Attack: |
Claw +25 (5d10+7) melee |
Claw +29 (4d8+10) melee |
Full Attack: |
2 claws +25 (5d10+7) melee, bite +20 (4d12+3) melee |
2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee |
Space/Reach: |
30ft./20 ft. |
20 ft./20 ft. |
Special Attacks: |
— |
Rend 8d8+20 |
Special Qualities: |
Evasion, SR 30 |
Scent, SR 30 |
Saves: |
Fort +18, Ref +24, Will +16 |
Fort +24, Ref +20, Will +16 |
Abilities: |
Str 25, Dex 34, Con 23 Int 17, Wis 19, Cha 16 |
Str 31, Dex 26, Con 35 Int 6, Wis 15, Cha 12 |
Skills: |
Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28 |
Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26 |
Feats: |
Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon Finesse |
Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack |
Epic Feats: |
||
Climate/Terrain: |
Any forest, hill, mountains, and plains |
Warm forest and warm mountains |
Organization: |
Solitary or pair |
Solitary or company (5–8) |
Challenge Rating: |
18 |
19 |
Treasure: |
None |
None |
Alignment: |
Always neutral |
Always neutral |
Advancement: |
21–42 HD (Colossal) |
22–42 HD (Huge) |
Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.
Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401–4,800 pounds; and a heavy load, 4,801–7,200 pounds.
Combat
Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.