SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast |
Hit Dice: |
38d10+684 (893 hp) |
Initiative: |
+18 (+14 Dex, +4 Improved Initiative) |
Speed: |
80 ft. |
AC: |
40 (+14 Dex, –1 size, +17 natural) |
Base Attack/Grapple: |
+38/+52 |
Attack: |
Claw +48 (2d6+10/19-20) melee |
Full Attack: |
2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19–20) melee |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Frightful howl, savage 15d6+25 |
Special Qualities: |
Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20 |
Saves: |
Fort +41, Ref +35, Will +25 |
Abilities: |
Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19 |
Skills: |
Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52 |
Feats: |
Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite) |
Epic Feats: |
Blinding Speed (x2) |
Climate/Terrain: |
Any |
Organization: |
Solitary, pair, or pack (5–10). |
Challenge Rating: |
23 |
Treasure: |
Standard |
Alignment: |
Usually lawful neutral |
Advancement: |
39–48 HD (Large); 49–58 HD (Huge); 59–66 HD (Gargantuan); 67–135 HD (Colossal) |
COMBAT
Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus’s frightful howl for one day. The DC is Charisma-based.
Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe.