SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Outsider |
Hit Dice: |
7d8+21 (52 hp) |
Initiative: |
+2 (Dex) |
Speed: |
30 ft. |
AC: |
15 (–1 size, +2 Dex, +4 natural) |
Base Attack/Grapple: |
+7/+13 |
Attack: |
Masterwork falchion +9(2d4+3) melee |
Full Attack: |
Masterwork falchion +9/+4 (2d4+3) melee |
Space/Reach: |
10 ft./10 ft. |
Special Qualities: |
SR 25, spell-like abilities, telepathy |
Saves: |
Fort +8, Ref +7, Will +8 |
Abilities: |
Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
Skills: |
Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
Feats: |
|
Climate/Terrain: |
Any land and underground |
Organization: |
Company (1–4 mercanes and 3–18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
Challenge Rating: |
5 |
Treasure: |
Double standard |
Alignment: |
Always lawful neutral |
Advancement: |
By character class |
Level Adjustment: |
+7 |
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
COMBAT
Spell-Like Abilities: 3/day—dimension door, invisibility; 1/day—secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Skills: Mercanes receive a +4 racial bonus on Appraise checks.
MERCANE CHARACTERS
A mercane’s favored class is wizard. Player character mercanes have a level adjustment of +7.