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SYSTEM REFERENCE DOCUMENT 3.5

 
TAYELLAH

 

Gargantuan Magical Beast

Hit Dice:

34d10+448 (635 hp)

Initiative:

+27 (+19 Dex, +8 Superior Initiative)

Speed:

100 ft.

AC:

44 (+19 Dex, –4 size, +15 insight, +4 natural)

Base Attack/Grapple:

+34/+57

Attack:

Claw +52 (2d8+11) melee

Full Attack:

2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee

Space/Reach:

20 ft./15 ft.

Special Attacks:

Pounce, improved grab, rake 4d6+15

Special Qualities:

SR 34, DR 10/epic

Saves:

Fort +31, Ref +38, Will +22

Abilities:

Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19

Skills:

Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48

Feats:

Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse

Epic Feats:

Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative,

Climate/Terrain:

Any temperate or cold land

Organization:

Solitary or pair

Challenge Rating:

24

Treasure:

None

Alignment:

Always neutral

Advancement:

35–68 HD (Gargantuan); 69–102 HD (Colossal)

A tayellah’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Poison (Ex): Sting, Fort save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Constitution-based.

Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.

Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of Damage each. If the tayellah pounces on an opponent, it can also rake.

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