SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Outsider (Evil, Extraplanar) |
Hit Dice: |
38d8+646 (817 hp) |
Initiative: |
+14 (Dex) |
Speed: |
80 ft., climb 40 ft. |
AC: |
52 (+14 Dex, –1 size, +29 natural) |
Base Attack/Grapple: |
+38/+56 |
Attack: |
Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee |
Full Attack: |
Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee |
Space/Reach: |
10 ft./10 ft. |
Special Attacks: |
Confusion aura, spell-like abilities, Wisdom drain |
Special Qualities: |
Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39 |
Saves: |
Fort +40, Ref +37, Will +41 |
Abilities: |
Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46 |
Skills: |
Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59 |
Feats: |
Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack |
Epic Feats: |
Epic Reflexes, Improved Combat Reflexes, Spell Stowaway (time stop), Tenacious Magic (haste), Tenacious Magic (displacement), Tenacious Magic (stoneskin) |
Climate/Terrain: |
Any |
Organization: |
Solitary, pair, or madness (3–6) |
Challenge Rating: |
27 |
Treasure: |
Standard |
Alignment: |
Usually neutral evil |
Advancement: |
As character class |
Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
A uvuudaum’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
COMBAT
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s confusion aura for 24 hours. The save DC is Charisma-based.
Wisdom Drain (Su): This effect permanently reduces a living opponent’s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a Fortitude save (DC 47). The save DC is Charisma-based.
Spell-Like Abilities: At will—confusion, dimension door, greater dispel magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day—chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, scrying, greater teleport, wall of force; 1/day—contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.
Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.