SYSTEM REFERENCE DOCUMENT 3.5 |
Obstacle/Hazard |
Effect |
Acid tank |
1d6 damage per round, or 10d6 per round for total immersion; plus poison fumes. |
Negates all spells or magical effects. |
|
Dimensional anchor trap |
Blocks bodily extradimensional travel. |
Hurricane-force winds |
Ranged attacks impossible, flight virtually impossible. |
Lava pit |
2d6 damage per round, or 20d6 per round for total immersion; plus continuing damage. |
Permanent prismatic sphere |
Requires seven different spells to bypass. |
Permanent solid fog |
Move at one-tenth normal speed, –2 penalty on attack and damage (good when coupled with incorporeal monsters). |
Permanent wall of force |
Blocks most spells and ethereal travel, can’t be dispelled. |
Three-dimensional dungeons |
Levitation/flying required to move between areas. |
Unconnected rooms |
Teleportation required to move between areas. |
Variable gravity |
As reverse gravity, but direction random each round. |