SYSTEM REFERENCE DOCUMENT 3.5 |
The character can swim up vertical surfaces, or swim much faster than normal.
DC |
Task |
80 |
Swim up waterfall |
Swim up Waterfall: This use of the skill allows a character to swim an angled or vertical surface, as long as he or she remains completely or mostly immersed in water. Other examples might include swimming up a whirlpool or an incredibly large wave.
Circumstance |
DC Modifier |
Speed swimming |
–20 |
Speed Swimming: By taking a –20 penalty on the check, a character can swim his or her speed as a move-equivalent action, or double his or her speed as a full-round action.