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SYSTEM REFERENCE DOCUMENT 3.5

 
Swim

The character can swim up vertical surfaces, or swim much faster than normal.

DC

Task

80

Swim up waterfall

Swim up Waterfall: This use of the skill allows a character to swim an angled or vertical surface, as long as he or she remains completely or mostly immersed in water. Other examples might include swimming up a whirlpool or an incredibly large wave.

Circumstance

DC Modifier

Speed swimming

–20

Speed Swimming: By taking a –20 penalty on the check, a character can swim his or her speed as a move-equivalent action, or double his or her speed as a full-round action.

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