SYSTEM REFERENCE DOCUMENT 3.5 |
The character can splice ropes together quickly, tie unique knots, and even animate a rope he or she holds.
Task |
DC |
Quick splicing |
50 |
Tie unique knot |
60 |
Animate held rope |
80 |
Quick Splicing: The character can splice two ropes together as a move-equivalent action.
Tie Unique Knot: The character can tie a knot that only he or she knows how to untie. This doesn’t affect any Escape Artist checks made to escape these bindings.
Animate Held Rope: The character can command any rope he or she holds as if it had the animate rope spell cast upon it (except that using the skill in this way doesn’t grant any bonus on Use Rope checks made with the animated rope). Each command requires a separate Use Rope check. Because the effect isn’t magical, it can’t be dispelled.