SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Armor Special Abilities |
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Minor |
Medium |
Major |
Special Ability |
Base Price Modifier |
01–25 |
01–05 |
01–03 |
+2,700 gp |
|
26–32 |
06–08 |
04 |
+1 bonus1 |
|
33–52 |
09–11 |
— |
+3,750 gp |
|
53–72 |
12–14 |
— |
+3,750 gp |
|
73–92 |
15–17 |
— |
+3,750 gp |
|
93–96 |
18–19 |
— |
+2 bonus1 |
|
97 |
20–29 |
05–07 |
+15,000 gp |
|
98 |
30–39 |
08–10 |
+15,000 gp |
|
99 |
40–49 |
11–13 |
+15,000 gp |
|
— |
50–54 |
14–16 |
+18,000 gp |
|
— |
55–59 |
17–19 |
+18,000 gp |
|
— |
60–64 |
20–22 |
+18,000 gp |
|
— |
65–69 |
23–25 |
+18,000 gp |
|
— |
70–74 |
26–28 |
+18,000 gp |
|
— |
75–79 |
29–33 |
+3 bonus1 |
|
— |
80–84 |
34–35 |
+3 bonus1 |
|
— |
85–89 |
36–40 |
+3 bonus1 |
|
— |
90–94 |
41–42 |
+3 bonus1 |
|
— |
95–99 |
43 |
+3 bonus1 |
|
— |
— |
44–48 |
+33,750 gp |
|
— |
— |
49–53 |
+33,750 gp |
|
— |
— |
54–58 |
+33,750 gp |
|
— |
— |
59–63 |
+42,000 gp |
|
— |
— |
64–68 |
+42,000 gp |
|
— |
— |
69–73 |
+42,000 gp |
|
— |
— |
74–78 |
+42,000 gp |
|
— |
— |
79–83 |
+42,000 gp |
|
— |
— |
84–88 |
+4 bonus1 |
|
— |
— |
89 |
+49,000 gp |
|
— |
— |
90 |
+49,000 gp |
|
— |
— |
91–92 |
+5 bonus1 |
|
— |
— |
93–94 |
+5 bonus1 |
|
— |
— |
95 |
+66,000 gp |
|
— |
— |
96 |
+66,000 gp |
|
— |
— |
97 |
+66,000 gp |
|
— |
— |
98 |
+66,000 gp |
|
— |
— |
99 |
+66,000 gp |
|
100 |
100 |
100 |
Roll twice again2 |
— |
1 Add to enhancement bonus on Table: Armor and Shields to determine total market price. |
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2 If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. |