SYSTEM REFERENCE DOCUMENT 3.5 |
BODY SLOT AFFINITIES
Each location on the body, or body slot, has one or more affinities: a word or phrase that describes the general function or nature of magic items designed for that body slot. Body slot affinities are deliberately broad, abstract categorizations, because a hard-and-fast rule can’t cover the great variety among wondrous items.
You can use the affinities in the list below to guide your decisions on which magic items should be allowed in which body slots. And when you design your own magic items, the affinities give you some guidance for what form a particular item should take.
Some body slots have different affinities for different specific items.
Body Slot |
Affinity |
Headband, helmet |
Mental improvement, ranged attacks |
Hat |
Interaction |
Phylactery |
Morale, alignment |
Eye lenses, goggles |
Vision |
Cloak, cape, mantle |
Transformation, protection |
Amulet, brooch, medallion, necklace, periapt, scarab |
Protection, discernment |
Robe |
Multiple effects |
Shirt |
Physical improvement |
Vest, vestment |
Class ability improvement |
Bracers |
Combat |
Bracelets |
Allies |
Gloves |
Quickness |
Gauntlets |
Destructive power |
Belt |
Physical improvement |
Boots |
Movement |
Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.