SYSTEM REFERENCE DOCUMENT 3.5 |
The table above determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.
Intelligent Item Lesser Powers |
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d% |
Lesser Power |
Base Price Modifier |
01–05 |
Item can bless its allies 3/day |
+1,000 gp |
06–10 |
Item can use faerie fire 3/day |
+1,100 gp |
11–13 |
Item can cast minor image 1/day |
+2,200 gp |
14–20 |
Item has deathwatch continually active |
+2,700 gp |
21–25 |
Item can use detect magic at will |
+3,600 gp |
26–31 |
Item has 10 ranks in Intimidate |
+5,000 gp |
32–33 |
Item has 10 ranks in Decipher Script |
+5,000 gp |
34–36 |
Item has 10 ranks in Knowledge (choose category) |
+5,000 gp |
37–40 |
Item has 10 ranks in Search |
+5,000 gp |
41–45 |
Item has 10 ranks in Spot |
+5,000 gp |
46–50 |
Item has 10 ranks in Listen |
+5,000 gp |
51–54 |
Item has 10 ranks in Spellcraft |
+5,000 gp |
55–60 |
Item has 10 ranks in Sense Motive |
+5,000 gp |
61–66 |
Item has 10 ranks in Bluff |
+5,000 gp |
67–72 |
Item has 10 ranks in Diplomacy |
+5,000 gp |
73–77 |
Item can cast major image 1/day |
+5,400 gp |
78–80 |
Item can cast darkness 3/day |
+6,500 gp |
81–83 |
Item can use hold person on an enemy 3/day |
+6,500 gp |
84–86 |
Item can activate zone of truth 3/day |
+6,500 gp |
87–89 |
Item can use daze monster 3/day |
+6,500 gp |
90–95 |
Item can use locate object 3/day |
+6,500 gp |
96–100 |
Item can use cure moderate wounds (2d8+3) on wielder 3/day |
+6,500 gp |
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.
Intelligent Item Greater Powers |
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d% |
Greater Power |
Base Price Modifier |
01–06 |
Item can detect opposing alignment at will |
+7,200 gp |
07–10 |
Item can detect undead at will |
+7,200 gp |
11–13 |
Item can cause fear in an enemy at will |
+7,200 gp |
14–18 |
Item can use dimensional anchor on a foe 1/day |
+10,000 gp |
19–23 |
Item can use dismissal on a foe 1/day |
+10,000 gp |
24–28 |
Item can use lesser globe of invulnerability 1/day |
+10,000 gp |
29–33 |
Item can use arcane eye 1/day |
+10,000 gp |
34–37 |
Item has continuous detect scrying effect |
+10,000 gp |
38–41 |
Item creates wall of fire in a ring with the wielder at the center 1/day |
+10,000 gp |
42–45 |
Item can use quench on fires 3/day |
+16,000 gp |
46–50 |
Item has status effect, usable at will |
+11,000 gp |
51–54 |
Item can use gust of wind 3/day |
+11,000 gp |
55–59 |
Item can use clairvoyance 3/day |
+16,000 gp |
60–64 |
Item can create magic circle against opposing alignment (chaos, evil, good, law) at will |
+16,000 gp |
65–68 |
Item can use haste on its owner 3/day |
+16,000 gp |
69–73 |
Item can create daylight 3/day |
+16,000 gp |
74–76 |
Item can create deeper darkness 3/day |
+16,000 gp |
77–80 |
Item can use invisibility purge (30 ft. range) 3/day |
+16,000 gp |
81–85 |
Item can use slow on its enemies 3/day |
+16,000 gp |
86–91 |
Item can locate creature 3/day |
+30,000 gp |
91–97 |
Item can use fear against foes 3/day |
+30,000 gp |
98–100 |
Item can use detect thoughts at will |
+44,000 gp |
If the same power is rolled twice, roll again. |