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SYSTEM REFERENCE DOCUMENT 3.5

 
Item Intelligence, Wisdom, Charisma, and Capabilities Table

Table: Item Intelligence, Wisdom, Charisma, and Capabilities

d%

Mental Ability Scores

Communication

Capabilities

Senses

Base Price Modifier

01–34

Two at 12, one at 10

Empathy1

One lesser power

30 ft. vision and hearing

+1,000 gp

35–59

Two at 13, one at 10

Empathy1

Two lesser powers

60 ft. vision and hearing

+2,000 gp

60–79

Two at 14, one at 10

Speech2

Two lesser powers

120 ft. vision and hearing

+4,000 gp

80–91

Two at 15, one at 10

Speech2

Three lesser powers

60 ft. darkvision and hearing

+5,000 gp

92–97

Two at 16, one at 10

Speech2 3

Three lesser powers

60 ft. darkvision and hearing

+6,000 gp

98

Two at 17, one at 10

Speech, telepathy 3 4

Three lesser powers and one greater power6

120 ft. darkvision and hearing

+9,000 gp

99

Two at 18, one at 10

Speech, telepathy 4 5

Three lesser powers and two greater powers6

120 ft. darkvision, blindsense, and hearing

+12,000 gp

100

Two at 19, one at 10

Speech, telepathy 4 5

Four lesser powers and three greater powers6

120 ft. darkvision, blindsense, and hearing

+15,000 gp

1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.

2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder.

3 The item can also read any languages it can speak.

4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.

5 The item can read all languages as well as use read magic.

6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.

 

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