SYSTEM REFERENCE DOCUMENT 3.5 |
MAGIC ITEMS I (BASICS & CREATION)
Magic items are divided into categories: armor, weapons, potions, rings, rods, scrolls, staffs, wands, and wondrous items. In addition, some magic items are cursed or intelligent. Finally, a few magic items are of such rarity and power that they are considered to belong to a category of their own: artifacts. Artifacts are classified in turn as minor (extremely rare but not one-of-a-kind items) or major (each one unique and extremely potent).
Armor and Shields: Magic armor (including shields) offers improved, magical protection to the wearer. Some of these items confer abilities beyond a benefit to Armor Class.
Weapons: Magic weapons are created with a variety of combat powers and almost always improve the attack and damage rolls of the wielder as well.
Potions: A potion is an elixir concocted with a spell-like effect that affects only the drinker.
Rings: A ring is a circular metal band worn on the finger (no more than two rings per wearer) that has a spell-like power (often a constant effect that affects the wearer).
Rods: A rod is a scepter-like item with a special power unlike that of any known spell.
Scrolls: A scroll is a spell magically inscribed onto paper or parchment so that it can be used later.
Staffs: A staff has a number of different (but often related) spell effects. A newly created staff has 50 charges, and each use of the staff depletes one or more of those charges.
Wands: A wand is a short stick imbued with the power to cast a specific spell. A newly created wand has 50 charges, and each use of the wand depletes one of those charges.
Wondrous Items: These objects include magic jewelry, tools, books, clothing, and much more.