SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Melee Weapon Special Abilities |
||||
Minor |
Medium |
Major |
Special Ability |
Base Price Modifier1 |
01–10 |
01–06 |
01–03 |
+1 bonus |
|
11–17 |
07–12 |
— |
+1 bonus |
|
18–27 |
13–19 |
04–06 |
+1 bonus |
|
28–37 |
20–26 |
07–09 |
+1 bonus |
|
38–47 |
27–33 |
10–12 |
+1 bonus |
|
48–56 |
34–38 |
13–15 |
+1 bonus |
|
57–67 |
39–44 |
— |
Keen2 |
+1 bonus |
68–71 |
45–48 |
16–19 |
+1 bonus |
|
72–75 |
49–50 |
— |
+1 bonus |
|
76–82 |
51–54 |
20–21 |
+1 bonus |
|
83–87 |
55–59 |
22–24 |
+1 bonus |
|
88–91 |
60–63 |
25–28 |
+1 bonus |
|
92–95 |
64–65 |
29–32 |
+1 bonus |
|
96–99 |
66–69 |
33–36 |
+1 bonus |
|
— |
70–72 |
37–41 |
+2 bonus |
|
— |
73–75 |
42–46 |
+2 bonus |
|
— |
76–78 |
47–49 |
+2 bonus |
|
— |
79–81 |
50–54 |
+2 bonus |
|
— |
82–84 |
55–59 |
+2 bonus |
|
— |
85–87 |
60–64 |
+2 bonus |
|
— |
88–90 |
65–69 |
+2 bonus |
|
— |
91–93 |
70–74 |
+2 bonus |
|
— |
94–95 |
75–78 |
+2 bonus |
|
— |
— |
79–83 |
+3 bonus |
|
— |
— |
84–86 |
+4 bonus |
|
— |
— |
87–88 |
+4 bonus |
|
— |
— |
89–90 |
+5 bonus |
|
100 |
96–100 |
91–100 |
Roll again twice4 |
— |
1 Add to enhancement bonus on Table: Weapons to determine total market price. |
||||
2 Piercing or slashing weapons only. Reroll if randomly generated for a bludgeoning weapon. |
||||
3 Bludgeoning weapons only. Reroll if randomly generated for a piercing or slashing weapon. |
||||
4 Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10. |