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SYSTEM REFERENCE DOCUMENT 3.5

 
Ranged Weapon Special Abilities Table

Table: Ranged Weapon Special Abilities

Minor

Medium

Major

Special Ability

Base Price Modifier1

01–12

01–08

01–04

Bane

+1 bonus

13–25

09–16

05–08

Distance

+1 bonus

26–40

17–28

09–12

Flaming

+1 bonus

41–55

29–40

13–16

Frost

+1 bonus

56–60

41–42

Merciful

+1 bonus

61–68

43–47

17–21

Returning

+1 bonus

69–83

48–59

22–25

Shock

+1 bonus

84–93

60–64

26–27

Seeking

+1 bonus

94–99

65–68

28–29

Thundering

+1 bonus

69–71

30–34

Anarchic

+2 bonus

72–74

35–39

Axiomatic

+2 bonus

75–79

40–49

Flaming burst

+2 bonus

80–82

50–54

Holy

+2 bonus

83–87

55–64

Icy burst

+2 bonus

88–92

65–74

Shocking burst

+2 bonus

93–95

75–79

Unholy

+2 bonus

80–84

Speed

+3 bonus

85–90

Brilliant energy

+4 bonus

100

96–100

91–100

Roll again twice2

1 Add to enhancement bonus on Table: Weapons to determine total market price.

2 Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.

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