SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Ranged Weapon Special Abilities |
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Minor |
Medium |
Major |
Special Ability |
Base Price Modifier1 |
01–12 |
01–08 |
01–04 |
+1 bonus |
|
13–25 |
09–16 |
05–08 |
+1 bonus |
|
26–40 |
17–28 |
09–12 |
+1 bonus |
|
41–55 |
29–40 |
13–16 |
+1 bonus |
|
56–60 |
41–42 |
— |
+1 bonus |
|
61–68 |
43–47 |
17–21 |
+1 bonus |
|
69–83 |
48–59 |
22–25 |
+1 bonus |
|
84–93 |
60–64 |
26–27 |
+1 bonus |
|
94–99 |
65–68 |
28–29 |
+1 bonus |
|
— |
69–71 |
30–34 |
+2 bonus |
|
— |
72–74 |
35–39 |
+2 bonus |
|
— |
75–79 |
40–49 |
+2 bonus |
|
— |
80–82 |
50–54 |
+2 bonus |
|
— |
83–87 |
55–64 |
+2 bonus |
|
— |
88–92 |
65–74 |
+2 bonus |
|
— |
93–95 |
75–79 |
+2 bonus |
|
— |
— |
80–84 |
+3 bonus |
|
— |
— |
85–90 |
+4 bonus |
|
100 |
96–100 |
91–100 |
Roll again twice2 |
— |
1 Add to enhancement bonus on Table: Weapons to determine total market price. |
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2 Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10. |