SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Shield Special Abilities |
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Minor |
Medium |
Major |
Special Ability |
Base Price Modifier |
01–20 |
01–10 |
01–05 |
+1 bonus1 |
|
21–40 |
11–20 |
06–08 |
+1 bonus1 |
|
41–50 |
21–25 |
09–10 |
+1 bonus1 |
|
51–75 |
26–40 |
11–15 |
+1 bonus1 |
|
76–92 |
41–50 |
16–20 |
+2 bonus1 |
|
93–97 |
51–57 |
21–25 |
+2 bonus1 |
|
98–99 |
58–59 |
— |
+2 bonus1 |
|
— |
60–63 |
26–28 |
+18,000 gp |
|
— |
64–67 |
29–31 |
+18,000 gp |
|
— |
68–71 |
32–34 |
+18,000 gp |
|
— |
72–75 |
35–37 |
+18,000 gp |
|
— |
76–79 |
38–40 |
+18,000 gp |
|
— |
80–85 |
41–46 |
+3 bonus1 |
|
— |
86–95 |
47–56 |
+3 bonus1 |
|
— |
96–98 |
57–58 |
+3 bonus1 |
|
— |
99 |
59 |
+3 bonus1 |
|
— |
— |
60–64 |
+42,000 gp |
|
— |
— |
65–69 |
+42,000 gp |
|
— |
— |
70–74 |
+42,000 gp |
|
— |
— |
75–79 |
+42,000 gp |
|
— |
— |
80–84 |
+42,000 gp |
|
— |
— |
85–86 |
+4 bonus1 |
|
— |
— |
87 |
+49,000 gp |
|
— |
— |
88–91 |
+5 bonus1 |
|
— |
— |
92–93 |
+5 bonus1 |
|
— |
— |
94 |
+5 bonus1 |
|
— |
— |
95 |
+66,000 gp |
|
— |
— |
96 |
+66,000 gp |
|
— |
— |
97 |
+66,000 gp |
|
— |
— |
98 |
+66,000 gp |
|
— |
— |
99 |
+66,000 gp |
|
100 |
100 |
100 |
Roll twice again2 |
— |
1 Add to enhancement bonus on Table: Armor and Shields to determine total market price. |
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2 If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. |