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  SYSTEM REFERENCE DOCUMENT 3.5  
BADGER

 

Small Animal

Hit Dice:

1d8+2 (6 hp)

Initiative:

+3

Speed:

30 ft. (6 squares), burrow 10 ft.

Armor Class:

15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12

Base Attack/Grapple:

+0/–5

Attack:

Claw +4 melee (1d2–1)

Full Attack:

2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Rage

Special Qualities:

Low-light vision, scent

Saves:

Fort +4, Ref +5, Will +1

Abilities:

Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6

Skills:

Escape Artist +7, Listen +3, Spot +3

Feats:

TrackB, Weapon Finesse

Environment:

Temperate forests

Organization:

Solitary, pair, or cete (3–5)

Challenge Rating:

1/2

Advancement:

2 HD (Small)

Level Adjustment:

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Combat

Badgers attack with their sharp claws and teeth.

Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.

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