SYSTEM REFERENCE DOCUMENT 3.5 |
|
Small Animal |
Hit Dice: |
1d8+2 (6 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/–5 |
Attack: |
Claw +4 melee (1d2–1) |
Full Attack: |
2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Rage |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +4, Ref +5, Will +1 |
Abilities: |
Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Escape Artist +7, Listen +3, Spot +3 |
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Solitary, pair, or cete (3–5) |
Challenge Rating: |
1/2 |
Advancement: |
2 HD (Small) |
Level Adjustment: |
— |
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Combat
Badgers attack with their sharp claws and teeth.
Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: A badger has a +4 racial bonus on Escape Artist checks.