SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Undead (Extraplanar) |
Hit Dice: |
9d12 (58 hp) |
Initiative: |
+6 |
Speed: |
20 ft. (4 squares) |
Armor Class: |
20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
Base Attack/Grapple: |
+4/+5 |
Attack: |
Slam +6 melee (1d8+1) |
Full Attack: |
Slam +6 melee (1d8+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Death gaze |
Special Qualities: |
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight |
Saves: |
Fort +3, Ref +5, Will +7 |
Abilities: |
Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12 |
Skills: |
Listen +11, Move Silently +10, Spot +11 |
Feats: |
Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
Environment: |
A chaotic evil-aligned plane |
Organization: |
Solitary or gang (2–4) |
Challenge Rating: |
8 |
Treasure: |
None |
Alignment: |
Always chaotic evil |
Advancement: |
10–13 HD (Medium); 14–27 HD (Large) |
Level Adjustment: |
— |
Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).
COMBAT
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.