SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Monstrous Humanoid |
Hit Dice: |
4d8+8 (26 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+4/+12 |
Attack: |
Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Full Attack: |
Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
— |
Special Qualities: |
Darkvision 60 ft. |
Saves: |
Fort +3, Ref +6, Will +5 |
Abilities: |
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: |
Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: |
Dodge, Weapon Focus (hoof ) |
Environment: |
Temperate forests |
Organization: |
Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level) |
Challenge Rating: |
3 |
Treasure: |
Standard |
Alignment: |
Usually neutral good |
Advancement: |
By character class |
Level Adjustment: |
+2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
COMBAT
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.