SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Animal |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+4 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
15 (+4 Dex, +1 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +6 melee |
Full Attack: |
Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent, sprint |
Saves: |
Fort +5, Ref +7, Will +2 |
Abilities: |
Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Hide +6, Listen +4, Move Silently +6, Spot +4 |
Feats: |
|
Environment: |
Warm plains |
Organization: |
Solitary, pair, or family (3–5) |
Challenge Rating: |
2 |
Advancement: |
4–5 HD (Medium) |
Level Adjustment: |
— |
Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.
Combat
Cheetahs make sudden sprints to bring down prey.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.