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  SYSTEM REFERENCE DOCUMENT 3.5  
CHIMERA

 

Large Magical Beast

Hit Dice:

9d10+27 (76 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), fly 50 ft. (poor)

Armor Class:

19 (–1 size, +1 Dex, +9 natural), touch 10, flat-footed 18

Base Attack/Grapple:

+9/+17

Attack:

Bite +12 melee (2d6+4)

Full Attack:

Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Breath weapon

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +9, Ref +7, Will +6

Abilities:

Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10

Skills:

Hide +1*, Listen +9, Spot +9

Feats:

Alertness, Hover, Iron Will, Multiattack

Environment:

Temperate hills

Organization:

Solitary, pride (3–5), or flight (6–13)

Challenge Rating:

7

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

10–13 HD (Large); 14–27 HD (Huge)

Level Adjustment:

+2 (cohort)

A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera’s dragon head might be black, blue, green, red, or white.

Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.

COMBAT

The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.

Breath Weapon (Su): A chimera’s breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera’s breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.

To determine a chimera’s head color and breath weapon randomly, roll 1d10 and consult the table below.

1d10

Head Color

Breath Weapon

1–2

Black

40-foot line of acid

3–4

Blue

40-foot line of lightning

5–6

Green

20-foot cone of gas (acid)

7–8

Red

20-foot cone of fire

9–10

White

20-foot cone of cold

Skills: A chimera’s three heads give it a +2 racial bonus on Spot and Listen checks.

*In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.

Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.

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