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  SYSTEM REFERENCE DOCUMENT 3.5  
COCKATRICE

 

Small Magical Beast

Hit Dice:

5d10 (27 hp)

Initiative:

+3

Speed:

20 ft. (4 squares), fly 60 ft. (poor)

Armor Class:

14 (+1 size, +3 Dex), touch 14, flat-footed 11

Base Attack/Grapple:

+5/–1

Attack:

Bite +9 melee (1d4–2 plus petrification)

Full Attack:

Bite +9 melee (1d4–2 plus petrification)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Petrification

Special Qualities:

Darkvision 60 ft., low-light vision

Saves:

Fort +4, Ref +7, Will +2

Abilities:

Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9

Skills:

Listen +7, Spot +7

Feats:

Alertness, Dodge, Weapon FinesseB

Environment:

Temperate plains

Organization:

Solitary, pair, flight (3–5), or flock (6–13)

Challenge Rating:

3

Treasure:

None

Alignment:

Always neutral

Advancement:

6–8 HD (Small); 9–15 HD (Medium)

Level Adjustment:

A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A cockatrice weighs about 25 pounds.

COMBAT

A cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents’ faces.

Petrification (Su): Creatures hit by a cockatrice’s bite attack must succeed on a DC 12 Fortitude save or instantly turn to stone. The save DC is Constitution-based. Cockatrices have immunity to the petrification ability of other cockatrices, but other petrification attacks affect them normally.

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