SYSTEM REFERENCE DOCUMENT 3.5 |
|
Huge Aberration |
Hit Dice: |
15d8+78 (145 hp) |
Initiative: |
+5 |
Speed: |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
24 (–2 size, +1 Dex, +15 natural), touch 9, flat-footed 23 |
Base Attack/Grapple: |
+11/+27 |
Attack: |
Slam +17 melee (1d6+8 plus 2d6 acid) |
Full Attack: |
2 slams +17 melee (1d6+8 plus 2d6 acid) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Corrosive slime |
Special Qualities: |
Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft. |
Saves: |
Fort +12, Ref +6, Will +11 |
Abilities: |
Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12 |
Skills: |
Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground) |
Feats: |
Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness |
Environment: |
Underground |
Organization: |
Solitary |
Challenge Rating: |
9 |
Treasure: |
None |
Alignment: |
Usually neutral |
Advancement: |
16–30 HD (Huge); 31–45 HD (Gargantuan) |
Level Adjustment: |
— |
A delver is about 15 feet long and 10 feet wide. It weighs about 6,000 pounds.
Delvers speak Terran and Undercommon.
COMBAT
A delver prefers to fight from its tunnel, which it uses to protect its flanks while lashing out with its flippers.
A delver expecting trouble may honeycomb an area with tunnels, leaving most closed with layers of stone 1 or 2 inches thick.
The delver can quickly dissolve the stone cover and pop up to attack unexpectedly.
Corrosive Slime (Ex): A delver produces a mucuslike slime that contains a highly corrosive substance. The slime is particularly effective against stone. A delver’s mere touch deals 2d6 points of acid damage to organic creatures or objects. Against metallic creatures or objects, a delver’s slime deals 4d8 points of damage, and against stony creatures (including earth elementals) or objects it deals 8d10 points of damage. A slam attack by a delver leaves a patch of slime that deals 2d6 points of damage on contact and another 2d6 points of damage in each of the next 2 rounds. A large quantity (at least a quart) of water or weak acid, such as vinegar, washes off the slime. An opponent’s armor and clothing dissolve and become useless immediately unless the wearer succeeds on a DC 22 Reflex save. Weapons that strike a delver also dissolve immediately unless the wielder succeeds on a DC 22 Reflex save. A creature attacking a delver with natural weapons takes damage from its slime each time an attack hits unless the creature succeeds on a DC 22 Reflex save. These save DCs are Constitution-based.
Stone Shape (Ex): A delver can alter its slime to temporarily soften stone instead of dissolving it. Once every 10 minutes, a delver can soften and shape up to 25 cubic feet of stone, as a stone shape spell (caster level 15th).