SYSTEM REFERENCE DOCUMENT 3.5 |
|
Giant Ant, Worker |
Giant Ant, Soldier |
Giant Ant, Queen |
|
Medium Vermin |
Medium Vermin |
Large Vermin |
Hit Dice: |
2d8 (9 hp) |
2d8+2 (11 hp) |
4d8+4 (22 hp) |
Initiative: |
+0 |
+0 |
–1 |
Speed: |
50 ft. (10 squares), climb 20 ft. |
50 ft. (10 squares), climb 20 ft. |
40 ft. (8 squares) |
Armor Class: |
17 (+7 natural), touch 10, flat-footed 17 |
17 (+7 natural), touch 10, flat-footed 17 |
17 (–1 size, –1 Dex, +9 natural), touch 8, flat-footed 17 |
Base Attack/Grapple: |
+1/+1 |
+1/+3 |
+3/+10 |
Attack: |
Bite +1 melee (1d6) |
Bite +3 melee (2d4+3) |
Bite +5 melee (2d6+4) |
Full Attack: |
Bite +1 melee (1d6) |
Bite +3 melee (2d4+3) |
Bite +5 melee (2d6+4) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Improved grab, acid sting |
Improved grab |
Special Qualities: |
Scent, vermin traits |
Scent, vermin traits |
Scent, vermin traits |
Saves: |
Fort +3, Ref +0, Will +0 |
Fort +4, Ref +0, Will +1 |
Fort +5, Ref +0, Will +2 |
Abilities: |
Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9 |
Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11 |
Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11 |
Skills: |
Climb +8 |
Climb +10 |
— |
Feats: |
|||
Environment: |
Temperate plains |
Temperate plains |
Temperate plains |
Organization: |
Gang (2–6) or crew (6–11 plus 1 giant ant soldier) |
Solitary or gang (2–4) |
Hive (1 plus 10–100 workers and 5–20 soldiers) |
Challenge Rating: |
1 |
2 |
2 |
Treasure: |
None |
None |
1/10 coins; 50% goods; 50% items |
Advancement: |
3–4 HD (Medium); 5–6 HD (Large) |
3–4 HD (Medium); 5–6 HD (Large) |
5–6 HD (Large); 7–8 HD (Huge) |
Level Adjustment: |
— |
— |
— |
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.