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  SYSTEM REFERENCE DOCUMENT 3.5  
GIANT ANT

 

Giant Ant, Worker

Giant Ant, Soldier

Giant Ant, Queen

 

Medium Vermin

Medium Vermin

Large Vermin

Hit Dice:

2d8 (9 hp)

2d8+2 (11 hp)

4d8+4 (22 hp)

Initiative:

+0

+0

–1

Speed:

50 ft. (10 squares), climb 20 ft.

50 ft. (10 squares), climb 20 ft.

40 ft. (8 squares)

Armor Class:

17 (+7 natural), touch 10, flat-footed 17

17 (+7 natural), touch 10, flat-footed 17

17 (–1 size, –1 Dex, +9 natural), touch 8, flat-footed 17

Base Attack/Grapple:

+1/+1

+1/+3

+3/+10

Attack:

Bite +1 melee (1d6)

Bite +3 melee (2d4+3)

Bite +5 melee (2d6+4)

Full Attack:

Bite +1 melee (1d6)

Bite +3 melee (2d4+3)

Bite +5 melee (2d6+4)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Improved grab

Improved grab, acid sting

Improved grab

Special Qualities:

Scent, vermin traits

Scent, vermin traits

Scent, vermin traits

Saves:

Fort +3, Ref +0, Will +0

Fort +4, Ref +0, Will +1

Fort +5, Ref +0, Will +2

Abilities:

Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9

Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11

Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11

Skills:

Climb +8

Climb +10

Feats:

TrackB

TrackB

TrackB

Environment:

Temperate plains

Temperate plains

Temperate plains

Organization:

Gang (2–6) or crew (6–11 plus 1 giant ant soldier)

Solitary or gang (2–4)

Hive (1 plus 10–100 workers and 5–20 soldiers)

Challenge Rating:

1

2

2

Treasure:

None

None

1/10 coins; 50% goods; 50% items

Advancement:

3–4 HD (Medium); 5–6 HD (Large)

3–4 HD (Medium); 5–6 HD (Large)

5–6 HD (Large); 7–8 HD (Huge)

Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

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