SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Vermin |
Hit Dice: |
4d8+8 (26 hp) |
Initiative: |
–1 |
Speed: |
20 ft. (4 squares), fly 40 ft. (poor) |
Armor Class: |
14 (–1 size, –1 Dex, +6 natural), touch 8, flat-footed 14 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Claws +6 melee (1d8+4) |
Full Attack: |
Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) |
Space/Reach: |
10 ft (4 squares)./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +6, Ref +0, Will +3 |
Abilities: |
Str 19, Dex 8, Con 15, Int —, Wis 14, Cha 11 |
Skills: |
|
Feats: |
— |
Environment: |
Temperate forests |
Organization: |
Solitary |
Challenge Rating: |
3 |
Advancement: |
5–8 HD (Large); 9–12 HD (Huge) |
Level Adjustment: |
— |
This patient carnivore remains completely still as it waits for prey to come near.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.