SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Vermin |
Hit Dice: |
7d8+21 (52 hp) |
Initiative: |
+0 |
Speed: |
20 ft. (4 squares) |
Armor Class: |
19 (–1 size, +10 natural), touch 9, flat-footed 19 |
Base Attack/Grapple: |
+5/+15 |
Attack: |
Bite +10 melee (4d6+9) |
Full Attack: |
Bite +10 melee (4d6+9) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Trample 2d8+3 |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +8, Ref +2, Will +2 |
Abilities: |
Str 23, Dex 10, Con 17, Int —, Wis 10, Cha 9 |
Skills: |
— |
Feats: |
— |
Environment: |
Temperate forests |
Organization: |
Cluster (2–5) or mass (6–11) |
Challenge Rating: |
4 |
Alignment: |
Always neutral |
Advancement: |
8–10 HD (Large); 11–21 HD (Huge) |
Level Adjustment: |
— |
These creatures are serious pests that greedily devour cultivated crops. A single beetle can strip an entire farm in short order. An adult giant stag beetle is about 10 feet long.
Trample (Ex): Reflex half DC 19. The save DC is Strength-based.