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  SYSTEM REFERENCE DOCUMENT 3.5  
GIANT WASP

 

Large Vermin

Hit Dice:

5d8+10 (32 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), fly 60 ft. (good)

Armor Class:

14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+3/+11

Attack:

Sting +6 melee (1d3+6 plus poison)

Full Attack:

Sting +6 melee (1d3+6 plus poison)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +6, Ref +2, Will +2

Abilities:

Str 18, Dex 12, Con 14, Int —, Wis 13, Cha 11

Skills:

Spot +9, Survival +1*

Feats:

Environment:

Temperate forests

Organization:

Solitary, swarm (2–5), or nest (11–20)

Challenge Rating:

3

Advancement:

6–8 HD (Large); 9–15 HD (Huge)

Level Adjustment:

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

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