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  SYSTEM REFERENCE DOCUMENT 3.5  
GRIMLOCK

 

Medium Monstrous Humanoid

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+2/+4

Attack:

Battleaxe +4 melee (1d8+3/x3)

Full Attack:

Battleaxe +4 melee (1d8+3/x3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Special Qualities:

Blindsight 40 ft., immunities, scent

Saves:

Fort +1, Ref +4, Will +2

Abilities:

Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6

Skills:

Climb +4, Hide +3*, Listen +5, Spot +3

Feats:

Alertness, TrackB

Environment:

Underground

Organization:

Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).

Challenge Rating:

1

Treasure:

Standard coins; standard goods (gems only); standard items

Alignment:

Often neutral evil

Advancement:

By character class

Level Adjustment:

+2

COMBAT

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

GRIMLOCKS AS CHARACTERS

Grimlock characters possess the following racial traits.

Double Ended Spear Terminator Bar
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