SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Monstrous Humanoid |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Battleaxe +4 melee (1d8+3/x3) |
Full Attack: |
Battleaxe +4 melee (1d8+3/x3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
— |
Special Qualities: |
Blindsight 40 ft., immunities, scent |
Saves: |
Fort +1, Ref +4, Will +2 |
Abilities: |
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
Skills: |
|
Feats: |
|
Environment: |
Underground |
Organization: |
Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults). |
Challenge Rating: |
1 |
Treasure: |
Standard coins; standard goods (gems only); standard items |
Alignment: |
Often neutral evil |
Advancement: |
By character class |
Level Adjustment: |
+2 |
COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
Grimlock characters possess the following racial traits.