SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Animal |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+3 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+3/+12 |
Attack: |
Claw +7 melee (1d4+5) |
Full Attack: |
2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Pounce, improved grab, rake 1d4+2 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +6, Ref +7, Will +2 |
Abilities: |
Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 |
Feats: |
|
Environment: |
Warm plains |
Organization: |
Solitary, pair, or pride (6–10) |
Challenge Rating: |
3 |
Advancement: |
6–8 HD (Large) |
Level Adjustment: |
— |
The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.
Combat
Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.