SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Animal |
Hit Dice: |
3d8+9 (22 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), swim 30 ft. |
Armor Class: |
15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +5 melee (1d8+4) |
Full Attack: |
Bite +5 melee (1d8+4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
— |
Special Qualities: |
Low-light vision |
Saves: |
Fort +8, Ref +5, Will +2 |
Abilities: |
Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 |
Skills: |
Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11 |
Feats: |
|
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
2 |
Advancement: |
4–5 HD (Medium) |
Level Adjustment: |
— |
This category includes fairly large, carnivorous lizards from 3 to 5 feet long.
Combat
Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.