SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Undead |
Hit Dice: |
14d12 (91 hp) |
Initiative: |
+9 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
23 (+4 Dex, +9 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: |
+7/+12 |
Attack: |
Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis) |
Full Attack: |
Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab, paralyzing touch, create spawn |
Special Qualities: |
Darkvision 60 ft., undead traits |
Saves: |
Fort +4, Ref +10, Will +9 |
Abilities: |
Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 10 |
Skills: |
Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 |
Feats: |
Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility |
Environment: |
Any |
Organization: |
Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies) |
Challenge Rating: |
8 |
Treasure: |
None |
Alignment: |
Always chaotic evil |
Advancement: |
15–21 HD (Medium); 22–28 HD (Large) |
Level Adjustment: |
— |
Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
COMBAT
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.
Improved Grab (Ex): To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based. Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.