SYSTEM REFERENCE DOCUMENT 3.5 |
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Monstrous Scorpion, Tiny |
Monstrous Scorpion, Small |
Monstrous Scorpion, Medium |
|
Tiny Vermin |
Small Vermin |
Medium Vermin |
Hit Dice: |
1/2 d8+2 (4 hp) |
1d8+2 (6 hp) |
2d8+4 (13 hp) |
Initiative: |
+0 |
+0 |
+0 |
Speed: |
20 ft. (4 squares) |
30 ft. (6 squares) |
40 ft. (8 squares) |
Armor Class: |
14 (+2 size, +2 natural), touch 12, flat-footed 14 |
14 (+1 size, +3 natural), touch 11, flat-footed 14 |
14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+0/–8 |
+0/–4 |
+1/+2 |
Attack: |
Claw +2 melee (1d2–4) |
Claw +1 melee (1d3–1) |
Claw +2 melee (1d4+1) |
Full Attack: |
2 claws +2 melee (1d2–4) and sting –3 melee (1d2–4 plus poison) |
2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison) |
2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Constrict 1d2–4, improved grab, poison |
Constrict 1d3–1, improved grab, poison |
Constrict 1d4+1, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +4, Ref +0, Will +0 |
Fort +4, Ref +0, Will +0 |
Fort +5, Ref +0, Will +0 |
Abilities: |
Str 3, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Skills: |
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Feats: |
— |
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Environment: |
Warm deserts |
Warm deserts |
Warm deserts |
Organization: |
Colony (8–16) |
Colony (2–5) or swarm (6–11) |
Solitary or colony (2–5) |
Challenge Rating: |
1/4 |
1/2 |
1 |
Alignment: |
Always neutral |
Always neutral |
Always neutral |
Advancement: |
— |
— |
3–4 HD (Medium) |
Level Adjustment: |
— |
— |
— |
|
Monstrous Scorpion, Large |
Monstrous Scorpion, Huge |
|
Large Vermin |
Huge Vermin |
Hit Dice: |
5d8+10 (32 hp) |
10d8+30 (75 hp) |
Initiative: |
+0 |
+0 |
Speed: |
50 ft. (10 squares) |
50 ft. (10 squares) |
Armor Class: |
16 (–1 size, +7 natural), touch 9, flat-footed 16 |
20 (–2 size, +12 natural), touch 8, flat-footed 20 |
Base Attack/Grapple: |
+3/+11 |
+7/+21 |
Attack: |
Claw +6 melee (1d6+4) |
Claw +11 melee (1d8+6) |
Full Attack: |
2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) |
2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) |
Space/Reach: |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Constrict 1d6+4, improved grab, poison |
Constrict 1d8+6, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +6, Ref +1, Will +1 |
Fort +10, Ref +3, Will +3 |
Abilities: |
Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Str 23, Dex 10, Con 16, Int —, Wis 10, Cha 2 |
Skills: |
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Feats: |
— |
— |
Environment: |
Warm deserts |
Warm deserts |
Organization: |
Solitary or colony (2–5) |
Solitary or colony (2–5) |
Challenge Rating: |
3 |
7 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
6–9 HD (Large) |
11–19 HD (Huge) |
Level Adjustment: |
— |
— |
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Monstrous Scorpion, Gargantuan |
Monstrous Scorpion, Colossal |
|
Gargantuan Vermin |
Colossal Vermin |
Hit Dice: |
20d8+60 (150 hp) |
40d8+120 (300 hp) |
Initiative: |
+0 |
–1 |
Speed: |
50 ft. (10 squares) |
50 ft. (10 squares) |
Armor Class: |
24 (–4 size, +18 natural), touch 6, flat-footed 24 |
26 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple: |
+15/+37 |
+30/+58 |
Attack: |
Claw +21 melee (2d6+10) |
Claw +34 melee (2d8+12) |
Full Attack: |
2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) |
2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach: |
20 ft./15 ft. |
40 ft./30 ft. |
Special Attacks: |
Constrict 2d6+10, improved grab, poison |
Constrict 2d8+12, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +15, Ref +6, Will +6 |
Fort +25, Ref +12, Will +13 |
Abilities: |
Str 31, Dex 10, Con 16, Int —, Wis 10, Cha 2 |
Str 35, Dex 8, Con 16, Int —, Wis 10, Cha 2 |
Skills: |
||
Feats: |
— |
— |
Environment: |
Warm deserts |
Warm deserts |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
10 |
12 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
21–39 HD (Gargantuan) |
41–60 HD (Colossal) |
Level Adjustment: |
— |
— |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size |
Fort DC |
Damage |
Size |
Fort DC |
Damage |
Tiny |
12 |
1 Con |
Huge |
18 |
1d6 Con |
Small |
12 |
1d2 Con |
Gargantuan |
23 |
1d8 Con |
Medium |
13 |
1d3 Con |
Colossal |
33 |
1d10 Con |
Large |
14 |
1d4 Con |
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Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.