SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Fey |
Hit Dice: |
6d6+6 (27 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), swim 20 ft. |
Armor Class: |
17 (+3 Dex, +4 deflection), touch 17, flat-footed 14 |
Base Attack/Grapple: |
+3/+3 |
Attack: |
Dagger +6 melee (1d4/19–20) |
Full Attack: |
Dagger +6 melee (1d4/19–20) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Blinding beauty, spells, spell-like abilities, stunning glance |
Special Qualities: |
Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy |
Saves: |
Fort +7, Ref +12, Will +12 |
Abilities: |
Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19 |
Skills: |
Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings) |
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Solitary |
Challenge Rating: |
7 |
Treasure: |
Standard |
Alignment: |
Usually chaotic good |
Advancement: |
7–12 HD (Medium) |
Level Adjustment: |
+7 |
A nymph is about the height and weight of a female elf.
Nymphs speak Sylvan and Common.
COMBAT
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
Spell-Like Abilities: 1/day—dimension door. Caster level 7th.
Spells: A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy; 4th—rusting grasp.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.