SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast |
Hit Dice: |
5d10+25 (52 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+5/+14 |
Attack: |
Claw +9 melee (1d6+5) |
Full Attack: |
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Scent |
Saves: |
Fort +9, Ref +5, Will +2 |
Abilities: |
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 |
Skills: |
|
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Solitary, pair, or pack (3–8) |
Challenge Rating: |
4 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
6–8 HD (Large); 9–15 HD (Huge) |
Level Adjustment: |
— |
An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
COMBAT
Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.