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  SYSTEM REFERENCE DOCUMENT 3.5  
OWLBEAR

 

Large Magical Beast

Hit Dice:

5d10+25 (52 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+5/+14

Attack:

Claw +9 melee (1d6+5)

Full Attack:

2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Scent

Saves:

Fort +9, Ref +5, Will +2

Abilities:

Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10

Skills:

Listen +8, Spot +8

Feats:

Alertness, Track

Environment:

Temperate forests

Organization:

Solitary, pair, or pack (3–8)

Challenge Rating:

4

Treasure:

None

Alignment:

Always neutral

Advancement:

6–8 HD (Large); 9–15 HD (Huge)

Level Adjustment:

An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.

COMBAT

Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.

Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

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