SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast |
Hit Dice: |
5d10+15 (42 hp) |
Initiative: |
+7 |
Speed: |
40 ft. (8 squares), climb 20 ft. |
Armor Class: |
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+5/+12 |
Attack: |
Bite +7 melee (1d6+4 plus poison) |
Full Attack: |
Bite +7 melee (1d6+4 plus poison) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Poison |
Special Qualitiy: |
Darkvision 60 ft., ethereal jaunt, low-light vision |
Saves: |
Fort +7, Ref +7, Will +2 |
Abilities: |
Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
Skills: |
Climb +11, Move Silently +11, Spot +4 |
Feats: |
Ability Focus (poison), Improved Initiative |
Environment: |
Warm hills |
Organization: |
Solitary or cluster (2–5) |
Challenge Rating: |
5 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
6–8 HD (Large); 9–15 HD (Huge) |
Level Adjustment: |
— |
Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.
A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
COMBAT
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.
Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.