SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Animal |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+3 |
Speed: |
Swim 80 ft. (16 squares) |
Armor Class: |
15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: |
+1/+1 |
Attack: |
Slam +4 melee (2d4) |
Full Attack: |
Slam +4 melee (2d4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
— |
Special Qualities: |
Blindsight 120 ft., hold breath, low-light vision |
Saves: |
Fort +4, Ref +6, Will +1 |
Abilities: |
Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
Skills: |
|
Feats: |
|
Environment: |
Temperate aquatic |
Organization: |
Solitary, pair, or school (3–20) |
Challenge Rating: |
1/2 |
Advancement: |
3–4 HD (Medium); 5–6 HD (Large) |
Level Adjustment: |
— |
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Combat
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.