SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Outsider (Extraplanar, Fire) |
Hit Dice: |
4d8+7 (25 hp) |
Initiative: |
+5 |
Speed: |
5 ft. (1 square), fly 60 ft. (good) |
Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+4/+6 |
Attack: |
Claw +6 melee (1d4+2) or bite +6 melee (1d8+3) |
Full Attack: |
4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Paralyzing gaze, improved grab, blood drain |
Special Qualities: |
Darkvision 60 ft., flight, immunity to fire, vulnerability to cold |
Saves: |
Fort +5, Ref +5, Will +5 |
Abilities: |
Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 |
Skills: |
Hide +8, Listen +8, Move Silently +8, Spot +8 |
Feats: |
|
Environment: |
Elemental Plane of Fire |
Organization: |
Solitary, pair, or cluster (3–6) |
Challenge Rating: |
5 |
Treasure: |
None |
Alignment: |
Usually neutral |
Advancement: |
5–6 HD (Medium); 7–12 HD (Large) |
Level Adjustment: |
— |
A rast has anywhere from ten to fifteen claws, though it can only use four at once.
A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.
COMBAT
Rasts paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.
Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.
Flight (Su): A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.