SYSTEM REFERENCE DOCUMENT 3.5 |
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Flamebrother Salamander |
Average Salamander |
Noble Salamander |
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Small Outsider (Extraplanar, Fire) |
Medium Outsider (Extraplanar, Fire) |
Large Outsider (Extraplanar, Fire) |
Hit Dice: |
4d8+8 (26 hp) |
9d8+18 (58 hp) |
15d8+45 (112 hp) |
Initiative: |
+1 |
+1 |
+1 |
Speed: |
20 ft. (4 squares) |
20 ft. (4 squares) |
20 ft. (4 squares) |
Armor Class: |
19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 |
18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
Base Attack/Grapple: |
+4/+1 |
+9/+11 |
+15/+25 |
Attack: |
Spear +6 melee (1d6+1/x3 plus 1d6 fire) |
Spear +11 melee (1d8+3/x3 plus 1d6 fire) |
+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire) |
Full Attack: |
Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) |
Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) |
+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. (10 ft. with tail) |
10 ft./10 ft. (20 ft. with tail or longspear) |
Special Attacks: |
Constrict 1d4 plus 1d6 fire, heat, improved grab |
Constrict 2d6+1 plus 1d6 fire, heat, improved grab |
Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities |
Special Qualities: |
Darkvision 60 ft., immunity to fire, vulnerability to cold |
Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Saves: |
Fort +6, Ref +5, Will +6 |
Fort +8, Ref +7, Will +8 |
Fort +12, Ref +10, Will +11 |
Abilities: |
Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 |
Skills: |
Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 |
Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 |
Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 |
Feats: |
Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) |
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Environment: |
Elemental Plane of Fire |
Elemental Plane of Fire |
Elemental Plane of Fire |
Organization: |
Solitary, pair, or cluster (3–5) |
Solitary, pair, or cluster (3–5) |
Solitary, pair, or noble party (9–14) |
Challenge Rating: |
3 |
6 |
10 |
Treasure: |
Standard (nonflammables only) |
Standard (nonflammables only) |
Double standard (nonflammables only) and +3 longspear |
Alignment: |
Usually evil (any) |
Usually evil (any) |
Usually evil (any) |
Advancement: |
4–6 HD (Small) |
8–14 HD (Medium) |
16–21 HD (Large); 22–45 HD (Huge) |
Level Adjustment: |
+4 |
+5 |
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Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
COMBAT
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: (Noble salamanders only) 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.