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  SYSTEM REFERENCE DOCUMENT 3.5  
SHADOW

 

Shadow

Greater Shadow

 

Medium Undead (Incorporeal)

Medium Undead (Incorporeal)

Hit Dice:

3d12 (19 hp)

9d12 (58 hp)

Initiative:

+2

+2

Speed:

Fly 40 ft. (good) (8 squares)

Fly 40 ft. (good) (8 squares)

Armor Class:

13 (+2 Dex, +1 deflection), touch 13, flat-footed 11

14 (+2 Dex, +2 deflection), touch 14, flat-footed 12

Base Attack/Grapple:

+1/—

+4/—

Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Full Attack:

Incorporeal touch +3 melee (1d6 Str)

Incorporeal touch +6 melee (1d8 Str)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Create spawn, strength damage

Create spawn, strength damage

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

Saves:

Fort +1, Ref +3, Will +4

Fort +3, Ref +5, Will +7

Abilities:

Str —, Dex 14, Con —,Int 6, Wis 12, Cha 13

Str —, Dex 15, Con —,Int 6, Wis 12, Cha 14

Skills:

Hide +8*, Listen +7, Search +4, Spot +7

Hide +14*, Listen +9, Search +6, Spot +9

Feats:

Alertness, Dodge

Alertness, Dodge, Mobility, Spring Attack

Environment:

Any

Any

Organization:

Solitary, gang (2–5), or swarm (6–11)

Solitary

Challenge Rating:

3

8

Treasure:

None

None

Alignment:

Always chaotic evil

Always chaotic evil

Advancement:

4–9 HD (Medium)

Level Adjustment:

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

COMBAT

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.

GREATER SHADOW

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

COMBAT

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.

Double Ended Spear Terminator Bar
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