SYSTEM REFERENCE DOCUMENT 3.5 |
|
Shadow |
Greater Shadow |
|
Medium Undead (Incorporeal) |
Medium Undead (Incorporeal) |
Hit Dice: |
3d12 (19 hp) |
9d12 (58 hp) |
Initiative: |
+2 |
+2 |
Speed: |
Fly 40 ft. (good) (8 squares) |
Fly 40 ft. (good) (8 squares) |
Armor Class: |
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 |
14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+1/— |
+4/— |
Attack: |
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
Full Attack: |
Incorporeal touch +3 melee (1d6 Str) |
Incorporeal touch +6 melee (1d8 Str) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Create spawn, strength damage |
Create spawn, strength damage |
Special Qualities: |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Saves: |
Fort +1, Ref +3, Will +4 |
Fort +3, Ref +5, Will +7 |
Abilities: |
Str —, Dex 14, Con —,Int 6, Wis 12, Cha 13 |
Str —, Dex 15, Con —,Int 6, Wis 12, Cha 14 |
Skills: |
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Feats: |
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Environment: |
Any |
Any |
Organization: |
Solitary, gang (2–5), or swarm (6–11) |
Solitary |
Challenge Rating: |
3 |
8 |
Treasure: |
None |
None |
Alignment: |
Always chaotic evil |
Always chaotic evil |
Advancement: |
4–9 HD (Medium) |
— |
Level Adjustment: |
— |
— |
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
COMBAT
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
COMBAT
Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.