SYSTEM REFERENCE DOCUMENT 3.5 |
|
Huge Animal (Aquatic) |
Hit Dice: |
12d8+18 (72 hp) |
Initiative: |
+3 |
Speed: |
Swim 80 ft. (16 squares) |
Armor Class: |
17 (–2 size, +3 Dex, +6 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+9/+29 |
Attack: |
Tentacle +15 melee (1d6+8) |
Full Attack: |
10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) |
Space/Reach: |
15 ft./15 ft. (30 ft. with tentacle) |
Special Attacks: |
Constrict 1d6+8, improved grab |
Special Qualities: |
Ink cloud, jet, low-light vision |
Saves: |
Fort +9, Ref +11, Will +5 |
Abilities: |
Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: |
|
Feats: |
|
Environment: |
Temperate aquatic |
Organization: |
Solitary |
Challenge Rating: |
9 |
Advancement: |
13–18 HD (Huge); 19–36 HD (Gargantuan) |
Level Adjustment: |
— |
These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.
Combat
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.