SRD Header Graphic Bar
  SYSTEM REFERENCE DOCUMENT 3.5  
THOQQUA

 

Medium Elemental (Earth, Extraplanar, Fire)

Hit Dice:

3d8+3 (16 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), burrow 20 ft.

Armor Class:

18 (+1 Dex, +7 natural), touch 11, flat-footed 17

Base Attack/Grapple:

+2/+4

Attack:

Slam +4 melee (1d6+3 plus 2d6 fire)

Full Attack:

Slam +4 melee (1d6+3 plus 2d6 fire)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Heat, burn

Special Qualities:

Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold

Saves:

Fort +4, Ref +2, Will +2

Abilities:

Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10

Skills:

Listen +5, Move Silently +3, Survival +3

Feats:

Alertness, Track

Environment:

Elemental Plane of Fire

Organization:

Solitary or pair

Challenge Rating:

2

Treasure:

None

Alignment:

Usually neutral

Advancement:

4–9 HD (Large)

Level Adjustment:

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

COMBAT

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.

Double Ended Spear Terminator Bar
  Return to Index