SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Elemental (Earth, Extraplanar, Fire) |
Hit Dice: |
3d8+3 (16 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares), burrow 20 ft. |
Armor Class: |
18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Slam +4 melee (1d6+3 plus 2d6 fire) |
Full Attack: |
Slam +4 melee (1d6+3 plus 2d6 fire) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Heat, burn |
Special Qualities: |
Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold |
Saves: |
Fort +4, Ref +2, Will +2 |
Abilities: |
Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
Skills: |
Listen +5, Move Silently +3, Survival +3 |
Feats: |
|
Environment: |
Elemental Plane of Fire |
Organization: |
Solitary or pair |
Challenge Rating: |
2 |
Treasure: |
None |
Alignment: |
Usually neutral |
Advancement: |
4–9 HD (Large) |
Level Adjustment: |
— |
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
COMBAT
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.
Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.