SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Animal |
Hit Dice: |
2d8+4 (13 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+1/+2 |
Attack: |
Bite +3 melee (1d6+1) |
Full Attack: |
Bite +3 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +5, Ref +5, Will +1 |
Abilities: |
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* |
Feats: |
TrackB, Weapon Focus (bite) |
Environment: |
Temperate forests |
Organization: |
Solitary, pair, or pack (7–16) |
Challenge Rating: |
1 |
Advancement: |
3 HD (Medium); 4–6 HD (Large) |
Level Adjustment: |
— |
Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.