SYSTEM REFERENCE DOCUMENT 3.5 |
|
Diminutive Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
1/4 d8 (1 hp) |
Initiative: |
+2 |
Speed: |
5 ft (1 square), fly 40 ft. (good) |
Armor Class: |
16 (+4 size, +2 Dex), touch 16, flat-footed 14 |
Base Attack/Grapple: |
+0/–17 |
Attack: |
+2 |
Full Attack: |
+2 |
Space/Reach: |
1 ft./0 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Blindsense 20 ft., low-light vision, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 5 |
Saves: |
Fort +2, Ref +4, Will +2 |
Abilities: |
Str 1, Dex 15, Con 10, Int 3, Wis 14, Cha 4 |
Skills: |
Hide +14, Listen +8*, Move Silently +6, Spot +8* |
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Colony (10–40) or crowd (10–50) |
Challenge Rating: |
1/10 |
Alignment: |
Always good (any) |
Advancement: |
+2 |
Level Adjustment: |
+2 |
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
Combat
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +0.