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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL BAT

 

Diminutive Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

5 ft (1 square), fly 40 ft. (good)

Armor Class:

16 (+4 size, +2 Dex), touch 16, flat-footed 14

Base Attack/Grapple:

+0/–17

Attack:

+2

Full Attack:

+2

Space/Reach:

1 ft./0 ft.

Special Attacks:

smite evil

Special Qualities:

Blindsense 20 ft., low-light vision, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 5

Saves:

Fort +2, Ref +4, Will +2

Abilities:

Str 1, Dex 15, Con 10, Int 3, Wis 14, Cha 4

Skills:

Hide +14, Listen +8*, Move Silently +6, Spot +8*

Feats:

Alertness

Environment:

Any Good-aligned plane

Organization:

Colony (10–40) or crowd (10–50)

Challenge Rating:

1/10

Alignment:

Always good (any)

Advancement:

+2

Level Adjustment:

+2

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +0.

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