SYSTEM REFERENCE DOCUMENT 3.5 |
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Large Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
8d8+32 (68 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares), swim 30 ft. |
Armor Class: |
15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+6/+18 |
Attack: |
Claw +13 (1d8+8) |
Full Attack: |
2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab, smite evil |
Special Qualities: |
Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 13 |
Saves: |
Fort +10, Ref +7, Will +3 |
Abilities: |
Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6 |
Skills: |
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Feats: |
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Environment: |
Any Good-aligned plane |
Organization: |
Solitary or pair |
Challenge Rating: |
6 |
Alignment: |
Always good (any) |
Advancement: |
9–12 HD (Large) |
Level Adjustment: |
+2 |
These long, lean carnivores are slightly taller than brown bears.
Combat
Polar bears fight just as brown bears do.
Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +8.