SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
5d8+15 (37 hp) |
Initiative: |
+0 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
13 (–1 size, +4 natural), touch 9, flat-footed 13 |
Base Attack/Grapple: |
+3/+13 |
Attack: |
Gore +8 melee (1d8+9) |
Full Attack: |
Gore +8 melee (1d8+9) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Stampede, smite evil |
Special Qualities: |
Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 10 |
Saves: |
Fort +7, Ref +4, Will +1 |
Abilities: |
Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4 |
Skills: |
|
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Solitary or herd (6–30) |
Challenge Rating: |
3 |
Alignment: |
Always good (any) |
Advancement: |
6–7 HD (Large) |
Level Adjustment: |
+2 |
These herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. A bison stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weigh 1,800 to 2,400 pounds. The bison’s statistics can be used for almost any large herd animal.
Combat
Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +5.