SYSTEM REFERENCE DOCUMENT 3.5 |
|
Huge Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
7d8+28 (59 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), swim 30 ft. |
Armor Class: |
16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 |
Base Attack/Grapple: |
+5/+21 |
Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Full Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Improved grab, smite evil |
Special Qualities: |
Hold breath, low-light vision, damage resistance 5/magic, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 12 |
Saves: |
Fort +9, Ref +6, Will +3 |
Abilities: |
Str 27, Dex 12, Con 19, Int 3, Wis 12, Cha 2 |
Skills: |
|
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Solitary or colony (6–11) |
Challenge Rating: |
5 |
Alignment: |
Always good (any) |
Advancement: |
8–14 HD (Huge) |
Level Adjustment: |
+2 |
These huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +7.